1.) horrible targeting system will cause you to stay stuck on an npc and likely ensue a cheap death. If this doesnt happen - there will be some lag and it will.
2.) Very repetitive missions. Every stage is built the same. Point a to point b. Hunt/destroy/protect/simulator. These are the missions in a nutshell
3.) The game becomes absurdly hard by level 25, that if you dont got a good case on your phone, you might destroy it with all the cheap deaths that await you. Difficulty is one thing, npcs that snipe you not even visible on screen nor timed unblockable/reflected attacks. Yea. Fun times await.
Other then the fact you level up (for gear, majority of the game is spent rolling backwards and killing off most bossess with your gun away.) - the stats dont make or attribute to anything. You leveled up! Stats are increased! But.. What kind of stats?? Just health and maybe sword damage? Idk. Seems same to me.
By the end of the game, its just a continous grind. Sams mission again and again. Committed +25 hours to this game. Just beating it has absolutely no replay value.
The chance of getting gear out of the cache box is so incredibly rare, if not, not once happened for me is a waste and depressing. The npc specimen guy rewards you better than those cache boxes. Waste. Even the $ challenge missions make little sense. See lag deaths.
QuiteRightLv about Echo Prime